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	<title>Doug Tabacco &#187; downloadable</title>
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		<title>Hey, it&#039;s Lucidity!</title>
		<link>http://www.dougtabacco.com/2009/10/09/hey-its-lucidity/</link>
		<comments>http://www.dougtabacco.com/2009/10/09/hey-its-lucidity/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 06:59:01 +0000</pubDate>
		<dc:creator>tabacco</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[downloadable]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[lucidity]]></category>

		<guid isPermaLink="false">http://www.dougtabacco.com/?p=64</guid>
		<description><![CDATA[If you don&#8217;t follow LucasArts news, you might not have noticed that they released a new game today. There&#8217;s no mention of it on their website, after all. On top of that, with the exception of the press release, all mention of the game has been through a development blog that, if you stumbled across it, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-66" src="http://www.dougtabacco.com/files/2009/10/lucidity.jpg" alt="Lucidity" width="615" height="220" /></p>
<p>If you don&#8217;t follow LucasArts news, you might not have noticed that they released a new game today. There&#8217;s no mention of it on their website, after all. On top of that, with the exception of the press release, all mention of the game has been through a <a title="development blog" href="http://lucasartsworkshop.wordpress.com/" target="_blank">development blog</a> that, if you stumbled across it, you&#8217;d probably think was a fansite rather than an official outlet.</p>
<p>Even so, I don&#8217;t think this game would have benefited from the usual hype machine that is a traditional game release. It feels very much like a small development team at LucasArts said &#8216;Hey, we&#8217;d like to make this game. We think we can do it with a small team and without much cost, and we&#8217;re pretty sure it&#8217;ll sell well enough to at least cover its own costs. If it doesn&#8217;t make us millions, no harm, right?&#8217; I&#8217;m guessing that&#8217;s not far from the truth. It&#8217;s very much like the sort of indie game you&#8217;d pick up on Steam, except that it&#8217;s actually by a big company.<span id="more-64"></span></p>
<p>Lucidity is a fairly simple game that picks a mechanic and goes with it. It&#8217;s not trying to do anything super complicated or mind blowing, but it&#8217;s great for what it is. And although it&#8217;s simple, the gameplay is something new, or at least new to me. It&#8217;s a little bit like Mario meets Tetris. Sofi, not unlike a real small child, moves forward at her own pace through levels without heed for danger or obstacles ahead. It&#8217;s up to you, the player, to grab pieces from a randomly generated queue and place them in her path to guide her away from harm and towards <span style="text-decoration: line-through">coins</span> fireflies. And as I said, it does stick with that mechanic, so that&#8217;s what you&#8217;ll be doing the whole game.</p>
<p>It sounds monotonous, but the sheer style of the game keeps it more than interesting. The art direction is unbelievably stylish, sticking to a style that really does evoke the illustrations from a childrens&#8217; picture book. The music leans towards the haunting with plenty of piano and strings. The main theme, <a href="http://www.lucasarts.com/games/lucidity/audio/02_ByssanLull.mp3" target="_blank">Byssan Lull</a>, which was posted to the development blog a couple of weeks ago, is really a great example.</p>
<p>I find myself getting really irritated by reviews that say things like &#8216;It could have been so much more&#8217; or &#8216;I wish it was more epic.&#8217; Not every game needs to be an epic. Sometimes a simple game is a good thing. And at the end of the day, remember that it&#8217;s a $10 game. LucasArts hasn&#8217;t been pretending this is a 50 hour epic, and gamers shouldn&#8217;t expect it to be. That&#8217;s the fast lane to disappointment.</p>
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