<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Doug Tabacco &#187; Games</title>
	<atom:link href="http://www.dougtabacco.com/tag/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dougtabacco.com</link>
	<description>It&#039;s my name and it&#039;s my domain. Crazy, right?</description>
	<lastBuildDate>Tue, 29 Jun 2010 06:33:17 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Hey, it&#039;s Lucidity!</title>
		<link>http://www.dougtabacco.com/2009/10/09/hey-its-lucidity/</link>
		<comments>http://www.dougtabacco.com/2009/10/09/hey-its-lucidity/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 06:59:01 +0000</pubDate>
		<dc:creator>tabacco</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[downloadable]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[lucasarts]]></category>
		<category><![CDATA[lucidity]]></category>

		<guid isPermaLink="false">http://www.dougtabacco.com/?p=64</guid>
		<description><![CDATA[If you don&#8217;t follow LucasArts news, you might not have noticed that they released a new game today. There&#8217;s no mention of it on their website, after all. On top of that, with the exception of the press release, all mention of the game has been through a development blog that, if you stumbled across it, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-66" src="http://www.dougtabacco.com/files/2009/10/lucidity.jpg" alt="Lucidity" width="615" height="220" /></p>
<p>If you don&#8217;t follow LucasArts news, you might not have noticed that they released a new game today. There&#8217;s no mention of it on their website, after all. On top of that, with the exception of the press release, all mention of the game has been through a <a title="development blog" href="http://lucasartsworkshop.wordpress.com/" target="_blank">development blog</a> that, if you stumbled across it, you&#8217;d probably think was a fansite rather than an official outlet.</p>
<p>Even so, I don&#8217;t think this game would have benefited from the usual hype machine that is a traditional game release. It feels very much like a small development team at LucasArts said &#8216;Hey, we&#8217;d like to make this game. We think we can do it with a small team and without much cost, and we&#8217;re pretty sure it&#8217;ll sell well enough to at least cover its own costs. If it doesn&#8217;t make us millions, no harm, right?&#8217; I&#8217;m guessing that&#8217;s not far from the truth. It&#8217;s very much like the sort of indie game you&#8217;d pick up on Steam, except that it&#8217;s actually by a big company.<span id="more-64"></span></p>
<p>Lucidity is a fairly simple game that picks a mechanic and goes with it. It&#8217;s not trying to do anything super complicated or mind blowing, but it&#8217;s great for what it is. And although it&#8217;s simple, the gameplay is something new, or at least new to me. It&#8217;s a little bit like Mario meets Tetris. Sofi, not unlike a real small child, moves forward at her own pace through levels without heed for danger or obstacles ahead. It&#8217;s up to you, the player, to grab pieces from a randomly generated queue and place them in her path to guide her away from harm and towards <span style="text-decoration: line-through">coins</span> fireflies. And as I said, it does stick with that mechanic, so that&#8217;s what you&#8217;ll be doing the whole game.</p>
<p>It sounds monotonous, but the sheer style of the game keeps it more than interesting. The art direction is unbelievably stylish, sticking to a style that really does evoke the illustrations from a childrens&#8217; picture book. The music leans towards the haunting with plenty of piano and strings. The main theme, <a href="http://www.lucasarts.com/games/lucidity/audio/02_ByssanLull.mp3" target="_blank">Byssan Lull</a>, which was posted to the development blog a couple of weeks ago, is really a great example.</p>
<p>I find myself getting really irritated by reviews that say things like &#8216;It could have been so much more&#8217; or &#8216;I wish it was more epic.&#8217; Not every game needs to be an epic. Sometimes a simple game is a good thing. And at the end of the day, remember that it&#8217;s a $10 game. LucasArts hasn&#8217;t been pretending this is a 50 hour epic, and gamers shouldn&#8217;t expect it to be. That&#8217;s the fast lane to disappointment.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dougtabacco.com/2009/10/09/hey-its-lucidity/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.lucasarts.com/games/lucidity/audio/02_ByssanLull.mp3" length="3123256" type="audio/mpeg" />
		</item>
		<item>
		<title>Here Comes the Game</title>
		<link>http://www.dougtabacco.com/2009/09/13/here-comes-the-game/</link>
		<comments>http://www.dougtabacco.com/2009/09/13/here-comes-the-game/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 06:33:19 +0000</pubDate>
		<dc:creator>tabacco</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[beatles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[rock band]]></category>

		<guid isPermaLink="false">http://www.dougtabacco.com/?p=20</guid>
		<description><![CDATA[&#8230;do do do do do. So I spent most of Friday and Saturday weekend playing all the way through the story mode of The Beatles: Rock Band and I have to say it&#8217;s pretty good stuff. Now I&#8217;m already pretty solidly on board with the Rock Band franchise, so it&#8217;s not like there was going [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-32" src="http://www.dougtabacco.com/files/2009/09/Snapz-Pro-XScreenSnapz006.jpg" alt="The Beatles: Rock Band" width="615" height="342" /></p>
<p>&#8230;do do do do do.</p>
<p>So I spent most of Friday and Saturday weekend playing all the way through the story mode of The Beatles: Rock Band and I have to say it&#8217;s pretty good stuff. Now I&#8217;m already pretty solidly on board with the Rock Band franchise, so it&#8217;s not like there was going to be a lot to dislike, gameplay-wise, but still.</p>
<p><span id="more-20"></span></p>
<p>The obvious first bullet point is the music. If you want me to explain why the Beatles are good, odds are you won&#8217;t be enjoying this game. That said, the game did remind me that I really don&#8217;t care all that much for their first album (with the exception of the always fun Twist and Shout).  The game&#8217;s a pretty decent Best-of album, though, and it looks like the gaps that do exist will be filled in via DLC.</p>
<p>One thing that I did notice is that the difficulty scale you&#8217;re given for each game is definitely adjusted relative to the regular game. Most of the Beatles catalog isn&#8217;t technically complex, so a 5/5 difficulty rating on a song doesn&#8217;t really map to, say, Tenacious D&#8217;s Master Exploder from Rock Band. I found myself getting 100% on the first play-through on a decent number of songs at the Medium setting (usually my preferred balance between &#8216;fun&#8217; and &#8216;frustrating&#8217; in these games). I like the music enough though that it really doesn&#8217;t bother me at all. Plus, my fingers don&#8217;t get tired as quickly.</p>
<p>The first half or so of the story mode does the band-focused music game thing, following them from venue to venue through their career. You get a lot of the cutaways to waaaay overenthusiastic girls screaming during the songs, as you&#8217;d expect. But when it hits the point where the band stopped touring, they went a different (and pretty great) direction. The next three groups of songs are just titled &#8220;Abbey Road &#8217;66-&#8217;67&#8243; and so on. Each song starts in the studio, but as the music builds the studio fades away into song-specific montages (Harmonix has been trying to call them &#8216;dreamscapes&#8217; but I&#8217;m having none of that). And yeah, that includes the guy in the walrus costume for &#8220;I am the Walrus&#8221;. They&#8217;re all nicely done and it&#8217;s pretty obvious how much work Harmonix put into making them as special as possible. My one complaint is that if you&#8217;re actually playing, it&#8217;s sometimes hard to focus on the note tracks when there&#8217;s crazy fantastical stuff going on in the background. As an aside, by the way, the cover art for &#8220;Magical Mystery Tour&#8221; used to creep me out a bit as a kid, and it turns out that it still sort of does to this day.</p>
<p>Anyway, long story short, it&#8217;s an enjoyable game. If you&#8217;re not into Rock Band, you probably still won&#8217;t be into The Beatles: Rock Band.  Vocal Harmonies aside, it&#8217;s not really doing anything new, but who cares? It&#8217;s the Beatles and it&#8217;s fun.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dougtabacco.com/2009/09/13/here-comes-the-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
